Iowa Gambling Task

The paradigm on which the somatic-marker-hypothesis was tested, and the source of nearly every empirical claim in Bechara & Damasio (2005). Described in full in Bechara et al. (2000b), which is not in raw/; the account here is drawn from the 2005 review, with the original samples and two early manipulations from Damasio (1996).

What the task is for

The design goal is ambiguity, in the behavioural-economics sense (Einhorn & Hogarth 1985; Ellsberg 1961) — as distinct from certainty and from risk. Subjects never acquire the probabilities of reward and punishment, even once they know perfectly well which decks are good and bad. The level of uncertainty “remains high throughout.”

This is why the task carries the argument. Under stated odds, a decision failure can always be attributed to bad arithmetic. Under ambiguity, arithmetic is unavailable to everyone, so what separates good from bad performers has to be something else — which is the space the somatic marker is proposed to fill.

The four periods

The task’s most important result comes from stopping the game every 10 cards and asking subjects to say what they know (Bechara et al. 1997). Four periods emerge:

periodsubject’s knowledgenormal anticipatory SCRnormal behaviour
pre-punishmentsampling; no punishment yetnoneprefers high-paying A/B
pre-hunchpunishment encountered, “no clue”substantial risea hint of shift away from bad decks
hunchriskier decks suspected, not certainsustainedshift more pronounced
conceptualknows which decks are good and badsustainedadvantageous

The anticipatory SCR rises in the pre-hunch period — before any conscious knowledge, and alongside the first behavioural shift. VM patients never reported a hunch, never developed anticipatory SCRs, and kept choosing A and B.

The dissociation that does the work

The result the hypothesis rests on is not that VM patients do badly. It is the crossing of knowledge and performance:

  • 30% of controls never reached the conceptual period — and still performed advantageously.
  • 50% of VM patients did reach the conceptual period — and still performed disadvantageously.

So explicit knowledge is neither necessary nor sufficient. VM patients “may ‘say’ the right thing, but they ‘do’ the wrong thing.” Bechara & Damasio extend the dissociation to addiction (knows the consequences, takes the drug anyway) and psychopathy — an extension asserted from surface similarity, with no data, and worth resisting on this evidence.

The lesion double dissociation

groupSCR to reward/punishmentanticipatory SCRdeck choice
normalyesyes — larger before risky A/Bavoids A/B
VM lesionyes (slightly lower)noprefers A/B
amygdala lesionnonoprefers A/B

This is the pattern primary-and-secondary-inducers predicts: amygdala damage kills primary induction and therefore starves secondary induction of stored patterns; VM damage kills only the secondary trigger. Amygdala patients “can no longer register how painful it feels when one loses money,” which “misleads” the VM cortex about how painful a loss should feel.

Manipulations reported in the 2005 review

Emotional induction (Fig. 8). Ten healthy volunteers performed the task after recalling a neutral event (mowing the lawn) and after recalling an emotional one (the death of a loved one), order counterbalanced. Emotional induction reduced selections from advantageous decks. This is the entire empirical basis for the paper’s claim that emotion unrelated to the task at hand is disruptive — n = 10, no statistics reported, a bar chart with large error bars that visibly overlap.

Pharmacology. Dopamine and serotonin manipulation produce different effects on covert vs overt decision-making (Bechara et al. 2001) — DA biasing covertly via striatum, 5-HT overtly via ACC/SMA. The citation is a Society for Neuroscience abstract.

Two things only the 1996 source records

The reversed-design control (Anderson et al. 1996). Damasio (1996) names three candidate accounts of why VM patients take high immediate reward with severe delayed punishment — hypersensitivity to reward, insensitivity to punishment, or general insensitivity to future consequences — and reports a task variant built to separate them: punishment placed up front, with unpredictable reward schedules as the unexpected variable. The patients behaved the same way, which cuts against the first two accounts and leaves the third. This is the most useful methodological control in the Iowa programme and the 2005 review does not mention it. (Citation is a Society for Neuroscience abstract, in press at the time.)

Damasio also considers and rejects defective response inhibition as the sole source of the deficit — not on data, but on the grounds that the task’s complexity, the knowledge available to players, and the length of time over which the result holds make it implausible as a complete account. He grants there is much in animal and human work supporting the inhibition idea in general.

The conditioning dissociation. In the transcribed discussion, D. Bishop presses exactly the right objection: subjects do not merely learn a mapping, they must change one, since everyone starts on A and B because those decks pay more — so is this a failure to inhibit an earlier association rather than a failure to form associations? Damasio concedes the inhibition reading is conceivable, then reports that most patients who fail the gambling task acquire classical conditioning normally. If that holds, the gambling deficit is not a conditioning deficit and “conditioning” is not one thing. Filed also on pavlovian-defense-conditioning.

His actual reply to Bishop is the more revealing part: the intriguing thing is not whether inhibition failed but that such a failure is not compensated by the patients’ own realization that their strategy is losing — reasoning unaided by the marker does not prevail in guiding behaviour. That is the 1997 knowledge/performance dissociation stated as clinical intuition a year before Bechara et al. tested it.

What the task cannot tell you

Two limits worth holding, both structural rather than fixable:

  1. It measures that a somatic state occurred, not which one. SCR is one sympathetic channel. Every claim in the framework about positive versus negative somatic states — including the whole background-somatic-states signal-to-noise model — is therefore unsupported by IGT data and imported from elsewhere. See autonomic-specificity-of-emotion.
  2. It never touches interoception. The task shows a bodily signal precedes and predicts good choices. It does not show that anyone perceives it, and it does not measure whether people who perceive bodily signals better choose better. That question — the one this wiki actually cares about — requires pairing the IGT with something like the heartbeat-detection-task, which is exactly what the does-somatic-feedback-guide-decisions literature went on to do.